{"product_id":"dungeon-grappling-2","title":"Dungeon Grappling","description":"\u003cul style=\"margin-top: .75em;\"\u003e\n\u003cli\u003e\n\u003cp\u003eBeowulf struggles with Grendel. Sinew parts, Grendel flees, dying.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA dragon plunges from above. It's grasping talons seize the adventurers, bearing them away.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMighty Ajax and Clever Odysseus struggle against each other, yet neither can throw the other, nor be thrown.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eA python lashes out, grasping its prey first by the mouth, then its coils. It struggles weakly, then not at all.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eFrom the first story ever told, to tales on the silver screen. They all have at least one thing in common: Grappling. Grappling is thrilling, dangerous, and drives thousands of years of epic storytelling. Dungeon Grappling brings those thrills to the oldest fantasy RPG with rules and examples for Swords and Wizardry (and other OSR-style games), the Pathfinder Roleplaying Game, and 5e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDungeon Grappling provides:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eSimple, unified mechanics, using the same concepts as weapon strikes\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eVariable outcomes – grapples can be good or bad\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eDynamic, tense stories\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eWeapons, talons, magic . . . they're all in here.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eGrappling just got scary again!\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWhat's in the Book\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFirst and foremost, this book contains rules based on Open Gaming Licence content from several editions of the industry's most popular RPG Ð explicit examples for Swords and Wizardry, the Pathfinder Roleplaying Game, and Fifth Edition.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLet's look inside:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIntroduction:\u003c\/strong\u003e How can grappling be as epic at the tabletop as it has been in stories throughout history?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCore Concepts:\u003c\/strong\u003e Dungeon Grappling shows that the same basic concepts that you use to smite a foe with your sword are perfectly appropriate when grappling. The attack roll, target number, and effect roll are all unified in the context of grapples to minimize special cases.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGrappling Effects:\u003c\/strong\u003e Dungeon Grappling presents a variable effect roll - using both \"control points\" as well as conditions to make grappling exciting and unpredictable.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGrappling Techniques:\u003c\/strong\u003e This section gives you options, from simply rendering them immobile, to tossing or dragging, to takedowns, throws, choke holds, grappling with weapons, using magical spells to grapple in a way that makes all of them follow the same basic principles.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMonstrous Grappling:\u003c\/strong\u003e Let's face it. Grappling is for monsters. A dozen examples are provided to highlight how to calculate the attack bonus, grappling target number (the equivalent of armor class for grappling), and the grappling damage roll, as well as brief discussions of how such monsters fight.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCombat Examples:  \u003c\/strong\u003eAn example vignette and grappling-oriented combat is provided for each of Swords and Wizardry, the Pathfinder Roleplaying Game, and 5e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eQuick Reference Sheets:  \u003c\/strong\u003eAll of the key calculations, tables, and concepts are summarized in three pages in the back of the book for easy lookups and rules checks.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArt and Layout:\u003c\/strong\u003e Laid out and illustrated in full color by a great team of professionals, the interior is as beautiful as the rules are elegant.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNavigation and Layering:  \u003c\/strong\u003eThe PDF is hyperlinked in the Table of Contents and Index, and Bookmarks are provided. The document is also layered, allowing the background, art, or text to be turned on and off for ease of printing or readability. \u003c\/p\u003e","brand":"Gaming Ballistic","offers":[{"title":"Print","offer_id":53899539644781,"sku":"fpf1788775906561","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0920\/4839\/2557\/files\/dungeon-grappling_1_37e8b219-1544-498a-bad3-08ec5956947a.png?v=1788775912","url":"https:\/\/www.fernvella.com\/products\/dungeon-grappling-2","provider":"Robinson","version":"1.0","type":"link"}